The second volume of Rutger Zuydervelt AKA Machinefabriek's soundtrack for System Era's Astroneer game, a sci-fi exploration and adventure game, in discrete tracks presenting the themes and melodies that are played continuously in reaction to the action of the player in the game.
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Edition of 150 copies.
Catalog ID: none
Squidco Product Code: 25321
Country: The Netherlands
Recorded by Rutger Zuydervelt.
Rutger Zuydervelt-performer, composer
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• Show Bio for Rutger Zuydervelt
"Machinefabriek is the alias of Rutger Zuydervelt. Rutger's music combines elements of ambient, noise, minimalism, drone, field recordings and electro-acoustic experiments. His pieces can be heard as an attempt to create sonic environments for the listener to dwell in. Finding tension in texture, tone and timing, the result can be very minimalistic at first glance, but reveals itself upon closer listening. The devil is in the details.
Rutger was born in 1978 in Apeldoorn (The Netherlands) and now resides in Rotterdam. He started recording as Machinefabriek in 2004. After a series of self released cd-rs, his official debut Marijn was issued in 2006, with great critical acclaim. Since than, a solid stream of music was released on labels such as Type, Important, Home Normal, 12K, Entr'acte, Dekorder, Miasmah, Consouling Sounds, Experimedia and Staalplaat. He performed all over the globe, from Canada to Israel and from Russia to Japan.
Rutger collaborated (on record and/or live) with numerous artists, such as Steinbrüchel, Jaap Blonk, Aaron Martin, Peter Broderick, Frans de Waard, Mats Gustafsson, Steve Roden, Gareth Davis, Stephen Vitiello, Michel Banabila, Dirk Serries and Dead Neanderthals, amongst many others.
He frequently works with film makers, like Makino Takashi, Mike Hoolboom, John Price, Paul Clipson and Chris Teerink, for whom he composed a soundtrack for his documentary about Sol LeWitt. Rutger also recorded the music for the Canadian drama The Cold and the Quiet from 2014. Furthermore, his music was used in Edward Burtynsky's Watermark, the drama Stone (with Robert DeNiro and Edward Norton) and Josh Fox' influential Gasland and Gasland Part II documentaries. Besides films, Rutger also composes music for dance pieces, like Alix Eynaudi and Kris Verdonck's EXIT (premiéred at the Haus der Kulturen der Welt, Berlin), Alexander Whitley's The Measures Taken (for the Royal Opera in London) and Beheld (for Candoco Dance Company), and multiple pieces by Spanish/Dutch choreographer Iván Pérez. Then there's Rutgers installation work, in which the dialogue with the environment plays an important role. He did projects for Stedelijk Museum Amsterdam, NAi (Dutch Architecture Institute), the new Armando Museum MOA, Sounds Like Audio Art in Saskatoon (Canada), the Into the Great Wide Open Festival, Netwerk in Aalst (Belgium) and children's museum Villa Zebra in Rotterdam."-Machinefabriek Website (http://www.machinefabriek.nu/about/biography)
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1. Cave 1 1:44
2. Gathering 6 3:01
3. Gathering 7 3:17
4. Cave 2 3:00
5. Danger 3 3:22
6. Danger 4 2:50
7. Cave 3 2:15
8. Gathering 8 2:42
9. Gathering 9 2:26
10. Cave 4 1:52
11. Cave 5 3:09
12. Exploration 7 2:35
13. Exploration 8 2:11
14. Exploration 9 3:24
15. Cave 6 2:32
16. Gameplay 8 2:35
17. Gameplay 9 3:29
18. Solar Score 5:37
sample the album:
"Astroneer is a sci-fi exploration and adventure game from developer System Era. In the game, the music plays continuously and is reactive to the player's actions. This album presents the musical themes as edited tracks."-Rutger Zuydervelt
"Explore and exploit distant worlds in ASTRONEER - A game of aerospace industry and interplanetary exploration.
Astroneer is set during a 25th century gold rush where players must explore the frontiers of outer space, risking their lives and resources in harsh environments for the chance of striking it rich.
On this adventure, a player's most useful tool is their ability to shape their world, altering the terrain and extracting valuable resources from planets, and moons. Resources can be traded or crafted into new tools, vehicles, and modules to create everything from massive industrial bases to mobile rover bases."-Astroneer websiteSee also Astroneer Volume 1
Edition of 150 copies.
Sound, Noise, &c.
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